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RED TOKEN

RED TOKEN

REDTOKEN
$0.0₆4939Up 0.00 percent($0.00)

Key Stats

Market Cap$3.21KUp 0.00 percent
Fully Diluted Value$49.40K
Total Supply100.00B REDTOKEN
Max Supply
Circulating Supply6.50B REDTOKEN
Launch Date2022-06-30
Built OnETH
Token StandardERC20
Smart Contract Address0xC744…A326
Decimal Places18

RED TOKEN Information

Industries
Gaming

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Trading AsToken StandardBuilt OnSmart Contract AddressLaunch Date
REDERC20ETH0xC744df3419A8c9Bd4D6b9852A503eb1C5308A3262022-06-30

About RED TOKEN

The RED TOKEN (RED), launched by FIDA, Inc. and TOKYO ESPORTS GATE, Inc., is a digital asset under the Red Token ECONOMY project aimed at supporting global entertainment content and revitalizing fan communities. The RED TOKEN forms part of a unique entertainment ecosystem centred around "RED° TOKYO TOWER," an e-sports facility in Tokyo. RED is used to incentivize fan participation, manage community-based NFTs, facilitate NFT ticket sales, and streamline e-commerce activities for exclusive products. Content providers can use RED tokens to reward fan contributions, while fans can purchase RED tokens for access to exclusive products, services, and community participation. Additionally, RED serves as a payment method and voting tool in various gaming contexts, promoting two-way communication between content and fans, thereby increasing content value and fan engagement.

Frequently Asked Questions

RED TOKEN (RED) is a digital asset developed under the Red Token ECONOMY project. This project aims to create a holistic entertainment platform that expands from Tokyo to the global digital and physical world, amplifying Japan's gaming culture globally. The RED TOKEN serves to revitalize fan communities and support the growth of high-quality entertainment content both in Japan and worldwide. The project features "RED° TOKYO TOWER," one of Japan's largest e-sports amusement and event facilities, which exhibits a wide range of entertainment content daily.

RED TOKEN (RED) was launched by FIDA, Inc. and TOKYO ESPORTS GATE, Inc. The two companies came together with a shared vision of creating a unique entertainment platform that could bring Japan's vibrant gaming spirit to the world.

RED TOKEN (RED) serves multiple purposes in the entertainment ecosystem. It can be used as an incentive for fans, rewarding them for promoting content and attracting new users. It is also used to facilitate non-fungible token (NFT) sales, helping content providers issue NFTs as proof of community participation, manage their communities, and design ticket NFTs for physical events. Moreover, the RED TOKEN helps streamline e-commerce activities like NFT ownership verification for exclusive product sales to NFT holders. Content providers can purchase tokens and distribute them as rewards to fans for their contributions. Fans can also buy tokens to access exclusive products and services or participate in fan communities. Other utilities include use as a payment method for day-to-day purchases and voting on various aspects in games, such as character selection or new product development directions. This mechanism facilitates two-way communication between content and fans, boosting content value and enhancing fan engagement.

Although 'RED' was the ticker assigned at the deployment of the RED TOKEN Token's smart contract, it is in use by another asset that has a larger market presence and higher trading volume on major exchanges. Due to this association and to avoid confusion in the marketplace, the alternative ticker 'REDTOKEN' has been adopted for this token. This designation is specifically used to ensure that assets are distinctly identified.